In 2001 I became a partner in Virtual Reality firm Glass House Studio to leverage the power of interactive computer graphics to help organizations design & build, virtual structures. Using real-time, 3D visualization and simulation, we designed experiences, captured knowledge, created compelling stories in fully immersive, stereoscopic, virtual reality experiences. WAY AHEAD of its time, Glass House Studios participated in the early pioneering of Virtual Reality. Not ahead of its time NOW!
This 2001 intelligence paper by Vibeke Sorenson & Mark Beam identified developments in the application of technology in the context of our senses or “sensual media.” We catalogued the use of creative techniques, technologies, and experimental research coming out of leading universities and independent studio-labs, as well as the work of artist/researchers.